COMMENTS:

  1. Nice! I completely agree, and the phenomenal success of Portal has really helped draw attention to the fact that video games can be an effective storytelling tool beyond mind-numbing variations on "kill the ***" or "kill the monsters."

    Some more examples of great non-shooting games including the frequently overlooked Psychonauts (written by one of the guys who went on to do Portal) and Beyond Good and Evil, where you trade your gun for a camera.

    Of course, even if you're playing a "traditional" swords-and-sorcery game, there's room for creativity by taking advantage of the medium. The classic Planescape: Torment introduce a unique take on death. When your character dies in the game, rather than loading a save game or just "respawning," Torment's main character is immortal, and wakes up in the graveyard. By incorporating player death into the game, some fascinating possibilities were explored, including a puzzle that you had to die (repeated) in order to solve.

  2. I never played Psychonauts (it's on my list!), but I did try out Beyond Good and Evil and it's a very neat game... The characters are fun and the world you're documenting through pictures is quite charming :)

    Overall, it's encouraging that people are beginning to develop a taste for interactive experiences that break the stereotype, both in the gaming world and outside it.

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